Aqualad

Kaldur'ahm (Atlantean: Kαλδυρ'αμ) is the former protégé of Aquaman, operating as Aqualad by his king's side and as the first leader of the Team. He briefly worked under deep cover as the loyal lieutenant of his father, Black Manta, to bring down the Light and their Partner. Eventually, King Orin retired his heroic duties and Kaldur took over the mantle of Aquaman, joined the Justice League and became their leader by July 2018. In February 2019, he officially stepped down as the leader.

Personality
Kaldur'ahm is a very calm person, a trait unshared by the rest of his teammates. Soft-spoken and clear-headed, he has a tendency to think things through and formulate plans before taking any sort of action. He tries to see the good in all people and often acts as the voice of reason amongst his teammates, who were rarely—if ever—as cool-headed as he was. Kaldur always speaks in a formal manner, with an air of respect to all people, both young and old, and he demonstrates the utmost respect to all of the adult heroes of the Justice League, even when he disagrees with them. He holds Aquaman in the highest regard because he is his king. Despite his calm behavior, Kaldur was still a teenager, and could at times behave rashly and impulsively. This was, of course, what led to the Team's first mission together.

Kaldur'ahm was (eventually) considered by all his teammates to be the natural choice for team leader. He considered the position to be temporary and believed Robin would take command once he was ready. Although he had proven to be a natural leader, Kaldur seemed reluctant to take the job, calling it a heavy burden. Still, he accepted the role and had done rather well for the most part.

Physical Appearance
Kaldur'ahm is an Atlantean with light blond hair cut at the bottom, deep brown skin, pale green eyes, high cheekbones, and a lean build. He possesses black, eel-like tattoos that run across his back and along his arms and glow a bright blue when using his powers. The visibility of the tattoos is due to the fact that Aqualad dropped out of Sorcery school before progressing to an advanced level; with more advanced sorcerers, the tattoos are only visible when used. Kaldur'ahm also has webbed hands and feet and possesses a set of gills that allow him to breathe underwater. The set of visible gills is a trait not shared by most Atlanteans from Poseidonis, but common among the residents of Kaldur's hometown of Shayeris.

As Aqualad, his superhero costume is a skin-tight, full-body, red-and-blue swimsuit that exposes his arms and feet. The costume has a set of small dorsal fins on the back of the calves. His uniform is outfitted with stealth-tech. Pressing the "A" symbol on his buckle changes his shirt to dark gray and his pants to dark blue. Aqualad also carries a water pack that holds twin Water-Bearers and water.

After leaving the Team and joining Black Manta, he wore armor similar to that of his father. It had a disc-shaped helmet with two large, daunting red eyes that also allowed him to shoot lasers; there were small tubes that connected from the back of the head to his shoulders. The hands of his suit were webbed; the suit also sported fins on each of his legs. Hidden in his suit were compartments that allowed him to shoot missiles. He has also shaven the bottom half of his head.

Powers

 * Atlantean Sorcery: Before becoming the original Aquaman/Aqualad's sidekick, Kaldur'ahm was trained in the mystical arts by Queen Mera. While he was in the top class along with Tula, his skills have fallen somewhat behind those of Tula and Garth due to focusing his studies as a hero, but his water-bearers compensate somewhat.
 * Electricity Generation: He has the power to generate electricity from the eel tattoos on his arms, which he can channel through water or use as a direct offense against opponents.
 * Hydrokinesis: Aquaman/Aqualad is able to manipulate water to serve any number of uses, e.g. water blasts, whips, waves, shields, or waterspouts to lift him into the air. He can manipulate water from a nearby source, like fire hydrants, lakes, etc. or his water pack. His water blasts are capable of slicing through metal and other materials.


 * Hard-Water Constructs: Aquaman/Aqualad has the unique ability to solidify water into a myriad of different weapons for physical attacks. So far he has created swords, maces, sledgehammers, a small shield, and a large eel. This ability, like his hydrokinesis and electricity generation, is powered by his eel tattoos.Aqualad en garde.png


 * Translation Spell: Aquaman/Aqualad can cast a spell which makes an individual speak and understand atlantean instantly. A incantation is required to use a spell.


 * Atlantean Attributes: Atlanteans, although Human, have through scientific and sorcerous means developed several abilities which allow them to live comfortably under the sea:
 * Underwater Breathing: All Atlanteans are capable of surviving the aquatic atmosphere under the sea. Some accomplish this without the presence of visible gills.
 * Temperature Resilience: Resistant to low temperatures and the effects of freezing, although notably hindered by high temperatures.
 * Durability: Dense flesh, although not invulnerable.
 * Strength: Ranging from undetected levels to super strength.
 * Toxin Resistance: Aquaman has partial immunity to poisons of sea creatures, such as jellyfish toxin.

Abilities

 * Expert Hand-to-Hand Combatant: Aquaman/Aqualad is extremely skilled in combat, able to hold his own against Cheshire and has taken down Superboy with little to no effort before.
 * Multilingualism: Aquaman/Aqualad can speak Atlantean and English. Likely as an extension of his home language, he has some fluency in Ancient Greek and Modern Greek.

Equipment



 * Water Pack: A black metallic backpack that holds an unspecified amount of water that Aquaman/Aqualad can use. It also holds his Water-Bearers.
 * Water-Bearers: Twin hilts that can hold onto water which Aquaman/Aqualad then uses to create his hard-water weapons. They are also used as a type of water gun to shoot water from his water pack and can be used to help manipulate sources of water.
 * Stealth-Tech: Technology that is integrated into a piece of clothing and can shift the color of that clothing from the original color to a darker color. Aquaman can access it by pressing the "A" belt buckle on his waist, his "blend" color is dark gray/blue and green.
 * Darkwear

Former Equipment

 * Black Manta Armor: After defecting from the Team, he joined his father and received an armor nearly identical to Manta's. It has a laser blast in the helmet and a rocket launcher. Since rejoining the Team he has discarded this armor in favor of his original suit.
 * Helmet of Fate: Due to desperation, Aquaman/Aqualad wore the helmet to help the Team survive their fight against the Injustice League. Thanks to Kent Nelson, Nabu freed Aquaman/Aqualad and let him take off the helmet.

Weaknesses

 * Dehydration: As his natural habitat is underwater, Aquaman/Aqualad is weakened when exposed to high temperatures and dry conditions.